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Learning Pyramid

The fastest way to forget something is to sit through a presentation about it. The surest way to learn something is to apply it to your work in realtime.

cone-of-experience

People remember almost nothing from one off lectures. Edgar Dale’s “Cone of Experience” puts approximate numbers to what practitioners already feel:

  • ~5% retention from listening,
  • ~10% from reading,
  • ~90% from teaching someone else.

The specific figures are contested, but nobody who has watched a team sit through a training deck and change zero behavior doubts the gradient. Passive consumption is where knowledge goes to die; participation is where it takes root.

This is one reason why we stopped running lunch-and-learns and started running hands-on dojos. A team that pairs on a real problem for an afternoon retains more than a team that watches a 10-part video series over a month.

The pyramid pairs naturally with the Experiential Learning Cycle; Kolb’s cycle explains how active learning works, the pyramid shows how much more it works. When we design a Shook’s Model-style intervention, we’re betting on the same principle: don’t explain the new way, make people live it.

Resources

  • Edgar Dale, “Audio-Visual Methods in Teaching” (Dryden Press, 1946) — the original Cone of Experience
  • Wikipedia: Learning Pyramid — overview of the model and its contested retention figures
  • Experiential Learning Cycle — the complementary model for how active learning works
  • Shook’s Model — change behavior first; the pyramid explains why that approach retains