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Dojo Loop

A team can't learn a new way of working on a two-week feedback cycle. The Dojo Loop compresses the sprint to two and a half days, so the team runs plan, do, share, and reflect twice a week.

Overview

The Dojo Loop is the iteration rhythm inside an experiential learning engagement, the six-week dojo challenge. The dojo community calls each iteration a hyper-sprint: two and a half days, two per week. Twelve iterations in six weeks give a team twelve chances to try a practice, show what happened, and decide what to change. Each one is a turn of Kolb’s experiential learning cycle, run at team scale.

If you know Scrum or XP, the shape is familiar. The differences are in the beats. Each one carries a learning job alongside its delivery job:

  • Plan. Pick the work and the learning attached to it. Minutes, not hours.
  • Do. Most of the iteration. Real work, done collaboratively and slowly enough to notice how you’re doing it.
  • Share. Show stakeholders what you delivered, what you discovered, and how the team is growing. Collect feedback without negotiating it.
  • Reflect. Process that feedback and the team’s own experience, then feed it into the next plan.

Every beat feeds the next. Feedback from Share is raw material for Reflect, and Reflect’s output is the first input to Plan. Skip a beat and the loop turns back into an ordinary sprint with a shorter deadline.

When to Reach for It

Use the loop when a team is adopting practices it hasn’t done before: mob programming, test-driven development, continuous delivery, story mapping. The short cycle keeps experiments cheap. A practice that fails costs two and a half days, not a quarter.

It needs protection to work. Stakeholders agree up front to lower delivery commitments for the challenge, and the team gives the dojo its full attention. Run hyper-sprints for a team that is also fielding production interrupts and you get the stress of the tempo without the learning.

Resources

Plan

The first beat of the Dojo Loop: a short session to pick the work, set WIP, and decide who learns what.

Do

The second beat of the Dojo Loop: real work, done collaboratively and slowly enough to learn from.

Share

The third beat of the Dojo Loop: show stakeholders what you delivered, discovered, and learned, then collect feedback without negotiating it.

Reflect

The fourth beat of the Dojo Loop: an opinionated retrospective that processes feedback and feeds it into the next plan.